Spell
NormalCard of the Soul
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Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.
Card of the Soul — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 50 · Meta: provisional
- Primary role: Searcher/Tutor
Why it scores here
Card of the Soul is a once-per-turn Spell that searches one monster from the Deck, but only a monster whose ATK plus DEF equals the controller's current LP. That condition makes the search narrow and situational, so it converts into a single card in hand rather than a board. It is a 1-for-1 card exchange with no recursion, interaction or material value, so the score rests on a playable search route and cheap deckbuilding. High deck counts (400 of 400 sampled decks) confirm that the card is run, not that it is strong; the observed score is built from text, and the absence of combo data keeps confidence Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Once-per-turn Deck search gated by an LP-equals-ATK+DEF condition, so the target is not guaranteed; the card is in all 400 sampled decks, which suggests a live route (observed, with the inclusion figure flagged as suspicious in data gaps). |
| Combo & Conversion | 25 | No recorded boards (total combos 0), so conversion is text-only: one card to hand with no board development (inferred). |
| Resource Economy | 45 | Spends one card to fetch one monster, a roughly even exchange with no graveyard refuel or repeated advantage (verified from text). |
| Effect & Interaction | 0 | No negation, removal or hand-trap effect in the text (verified from text). |
| Material Utility | 0 | A Spell card cannot be used as material and provides no level, attribute or name value (verified from text). |
| Resilience & Flexibility | 40 | Spell card that a single negate removes, and once-per-turn limits its reuse; average 1.79 copies per deck gives some redundancy (verified from text and deck stats). |
| Deck-Building Efficiency | 75 | Plain Spell with no garnet, lock or self-restriction, and runnable up to 3 copies (verified from banlist token and copy distribution). |
Calculation
Weight profile: Searcher/Tutor primary, no secondary role blended. Intrinsic ≈ 45, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)
Strengths
- Adds a monster to hand from the Deck, giving a searchable route into a deck's own monsters
- Cheap to run: plain Spell, no garnet or lock, up to 3 copies
- Broad deck spread: 40 distinct archetypes in the sample
Weaknesses
- The LP-equals-ATK+DEF condition narrows the legal targets and makes the search unreliable
- Once per turn, so it cannot chain searches
- Spell card, so a negate removes it completely and it provides no material or board presence
- No recorded combo data, so its real conversion rate cannot be measured
Counters / choke points
- Negation of the activated Spell
- Decks that avoid the LP-matched targets make the card a dead draw
Best use
Searcher/Tutor. Decks: D/D/D, Phantasm Spiral, Sacred Beast. Suggested copies: 2.
Evidence & gaps
- Verified: Once-per-turn Deck search; target must have ATK+DEF equal to the controller's LP (card text); Spell card, no material value (card type); No banlist token; assumed up to 3 copies (data gaps)
- Observed: Present in 400 of 400 sampled decks; average 1.79 copies (deck data); Phantasm Spiral inclusion 66.7%, typical 3 copies (usage statistics)
- Inferred: Search route is narrow in practice because most LP totals match few monsters; Deck inclusion is driven largely by D/D/D cohabitation rather than by the card's own strength
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied 400/400 deck inclusion is suspicious: the top partners appear in only 187 decks, so the matched_reference may be overcounting no banlist token: assumed 3 copies (unlimited)






